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Stone Well

I am excited to showcase my stone well, meticulously optimized for gaming. its detailed textures and intricate design, it enhances immersive gameplay while balancing visual appeal performance efficiency.

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Programs:

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๐Ÿงฉ Poly Count: 3,189 Faces / 6,782 Tris
๐ŸŽฎ Game-Ready: Yes (optimized low-poly asset)
๐Ÿ“ฆ UV Unwrapped: Yes
๐Ÿงต Topology: Clean quad-based mesh with focused geometry on the stone rim, moss buildup areas, roof silhouette, and rope details
๐Ÿ–ผ๏ธ Texture Maps: 2K Base Color, Roughness, Metallic, Normal (2048 x 2048)
๐Ÿ› ๏ธ Tools Used: Blender, Substance Painter

โ€‹

  • This stylized stone well was created as a material and environment-prop study, focusing on stone breakup, moss variation, and weathered wood surfaces.
    The goal was to achieve a grounded, hand-crafted look while keeping the model lightweight and ready for real-time use in engines such as Unreal or Unity.

  • Extra attention was placed on shaping the stone blocks, adding subtle edge wear, and introducing organic imperfections—giving the well a natural, aged character. 

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Wireframe / Solid View

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High Poly

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