Stone Well
I am excited to showcase my stone well, meticulously optimized for gaming. its detailed textures and intricate design, it enhances immersive gameplay while balancing visual appeal performance efficiency.

Programs:
๐งฉ Poly Count: 3,189 Faces / 6,782 Tris
๐ฎ Game-Ready: Yes (optimized low-poly asset)
๐ฆ UV Unwrapped: Yes
๐งต Topology: Clean quad-based mesh with focused geometry on the stone rim, moss buildup areas, roof silhouette, and rope details
๐ผ๏ธ Texture Maps: 2K Base Color, Roughness, Metallic, Normal (2048 x 2048)
๐ ๏ธ Tools Used: Blender, Substance Painter
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This stylized stone well was created as a material and environment-prop study, focusing on stone breakup, moss variation, and weathered wood surfaces.
The goal was to achieve a grounded, hand-crafted look while keeping the model lightweight and ready for real-time use in engines such as Unreal or Unity. -
Extra attention was placed on shaping the stone blocks, adding subtle edge wear, and introducing organic imperfections—giving the well a natural, aged character.



Wireframe / Solid View

High Poly
