Wooden Door
This project involves the creation of a detailed 3D model of a wooden bucket, with help from an experienced teacher. The process emphasizes the importance guidance in mastering 3D modeling techniques, ensuring a high-quality representation of bucket's texture and form. This collaborative effort not only enhances technical but also fosters a deeper understanding of design principles.

Programs:
🧩 Poly Count: 1,556 Faces / 3,320 Tris
🎮 Game-Ready: Yes (optimized low-poly asset)
📦 UV Unwrapped: Yes
🧵 Topology: Clean quad-based mesh with efficient geometry focused around silhouette and key details
🖼️ Texture Maps: Base Color, Roughness, Metallic, Normal (2048x2048)
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This model was created as a study in stylized wood surface breakup, aging, and material storytelling. The goal was to capture the personality of a weathered door — emphasizing directional wood grain, chipped edges, and subtle roughness variation — while keeping the asset lightweight and suitable for real-time game environments.
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The mesh maintains a clean silhouette with geometry concentrated only where the design needs support, ensuring strong shading and high visual clarity without unnecessary polygon density.



Wireframe / Solid View

High Poly
